Morgan's Iron Kingdoms Gearbooks: FMF Liber Mechanika

This thread is going to collect and specialise in all the entries in the fields of mechanika (including steamjacks and all steamjack equipment) as well as Cyriss-tech (including clockwork vessels, vectors and servitors) and arcanika (including myrmidons), as well as all other equipment that isn’t explicitly magical.

There may also be a few exceptions to the rules of this thread posted above, like dedicated magical weapons for steamjacks.

Liber Mechanika Table of Contents Links:

Arcanika:
Echidna (light myrmidon)
Haros (light myrmidon)
Khione (light myrmidon)
Persephone (light myrmidon)

Arcanomechanikal Tools:
Hydra Staff
Tempest Bracer

Cyriss-Tech:
Augmented Induction Distributor (clockwork vessel upgrade)
Backup Systems (clockwork vessel upgrade)
Soul Font (clockwork vessel upgrade)
Field Integration Servitor (servitor)
Enhanced Interface Node (vector upgrade)

Dedicated Mechanika:
Memoriser Lens

Mechanika Runes:
Adaptive Strike
Comfortable
Corpus Disruptor
Dodge and Deflect
Entropic Reductor
Fending
Quick-Aim
Soul Vortex

Non-Mechanikal Equipment, Weapons and Armour:
Pistol, Heavy (bore loader, breach loader)
Scattergun, Double-Barrelled

Skills and Abilities:
Skorne Crafting times and sl cost

Steamjack Gear and Weapons:
Bladeback (steamjack upgrade)
Corbenstar (Hand system weapon)
Deck Sweeper/Deck Sweeper, Dual (heavy steamjack Head weapon system)
Firebreather (steamjack Head weapon system)
Leadspitter (steamjack Head weapon system)
Porcupine (steamjack upgrade)
Shadow Rifle (helljack weapon)
Sludge Cannon (bonejack/helljack weapon)
Venom Spewer (helljack weapon)
Grolar (autocannon, piston hammer, combined arms module) (heavy Khadoran warjack)
Duelist II (light Llaelese warjack)

Warcaster Armour Upgrades:
Mindshadow Override
Spellbond Constructer
Spike Overloader
Squad Transference Link

Weapon Modifications:
Serrated Edge (Melee Weapons)

Other
Cryxian warjack unusual materials effects

1 Like

A repost for additional equipment for warcasters that can run off the excess power generated by the suit’s arcane turbine:

A repost of a very versatile rune for mechanikal weapons that enables the user to trade off accuracy for stopping power or the other way round:

A repost of a modification for melee weapons inspired by a certain gory video game:

A repost of some musings of issues with the way Skorne “currency” is handled when resolving Craft skill rolls:

A repost of a mechanikal rune that alters how aiming works if it is installed in a mechanikal gun:

A repost of an idea for warcaster armour equipment that can help characters who want to - or have to - rely on spells rather than warjacks:

A repost of a piece of Cyriss-tech that aids clockwork vessel warcasters in managing spread-out battlegroups:

A repost of a dedicated mechanikal device that can quickly - if usually temporarily - imprint visual information on the user’s brain:

A repost of a mechanikal rune for when you cannot afford to get out of your armour to get some sleep:

A repost of a Nyss-inspired light myrmidon fighting with two swords:

A repost of an upgrade for vectors that can yield impressive results but also poses some danger to the warcaster controlling the vector:

A repost of an interesting firearm that fills the gap between standard pistols and hand cannons:

A repost of equipment to make a Grolar Khadoran warjack in the FMF role-playing game:

A repost of an upgrade for clockwork vessels of Cyriss that hardens their subsystems against failure:

A repost of the shadow rifle helljack weapon, for all of you who serve the Dragonfather:

A repost of the double-barrelled scattergun, for when beatsticks need boomsticks:

A repost of two interesting head-mounted ranged weapons for steamjacks:

A repost of a myridon for the discerning mage hunter in need of some serious and sinister firepower:

A repost of two more weapons for helljacks and bonejacks, and may you never find yourselves on the receiving ends of these: