Morgan's Iron Kingdoms Gearbooks (FMF Ruleset)

Quick-Aim (Revised after comment on Iron Kingdoms Discord)

Mechanikal Rune
Type: Ranged Weapon
Cost: 300 gc
Rune Points: 2

Effect: While the mechanikal ranged weapon equipped with this rune is powered, the character wielding this weapon can spend a quick action to gain a +2 aiming bonus to their next ranged attack roll with this weapon in the current activation.
The aiming bonus provided by this rune is not cumulative with the aiming bonus a character gains by forfeiting their movement, but like the normal aiming bonus it can be further enhanced by gear like scopes and bipods that only provides benefits for aimed ranged attacks (see IKRPG, pp. 272-273). Additionally, the aiming bonus gained via the quick-aim rune also allows abilities like Arcane Precision (see IKRPG, p. 157) or Sniper (see IKRPG, p. 167) to be used. Any restrictions to these pieces of equipment and abilities still apply (e.g. characters only being able to use the Sniper ability on the first ranged attack each round).

Morgan’s Notes: Although the quick-aim rune can benefit weapons with RNG:SP too, this is usually not very efficient, as the character wielding such a weapon would need to spend a quick action for each separate attack roll (though they could also decide to make as many quick actions as they can and then get the aiming bonus only on those attack rolls they wish to benefit from aiming).

Comments welcome, as usual.