a unit of 3 scouts charges a single model. They all are placed in melee range. They have dual attack. The first one does his charge attack and kills the model. He can now throw his axe at somwthing in range.
The other two scouts no longer have a model in their melee range. Must they forfeit their combat action, or can they still throw their axes at something nearby, since they had a target in melee at the end of the charge?
Thanks. But the paragraph i cited does not mention the timing of the melee range check. Could you please tell me where this one is described? I know you are a rules forum veteran, but id love a quote of the rule
I really don’t think a ruling is required. The screenshot Malkav posted is pretty unambiguous.
All of those paragraphs are linked to one another. They are not meant to be taken wholly independently.
Complete your charge movement and check if models are in melee. Here’s what happens if they are. Here’s what happens if they aren’t.
These rules lose all sense and meaning if they’re taken out of context.
If you pull out the sentence “Troopers in the unit without an enemy model in their melee range must forfeit their Combat Actions this activation” and free it from the context of the surrounding paragraphs, then weird stuff happens. For example: someone could very convincingly argue that units always forfeit their Combat Actions unless they are in melee.
If the unit model is placed and there’s still an enemy model in their melee range, they must use their Combat Action to make either an initial melee attack or a melee special attack.
If there is no enemy model in its melee range when it comes to that model’s Combat Action, then there are no restrictions. They choose from the Combat Actions menu like normal, because no rule says to do otherwise.
So, in this particular example – it was placed in melee but there are no longer any enemy models in melee range when it’s time for its Combat Action – yes, the placed unit model could choose to make a * Attack or * Action.
I don’t think this is correct. The check is made at the end of movement, logically that is also the point when the troopers lock into making initial melee attacks for their combat actions. I would say in this example the model with a *action/*attack could not use that after it’s unit charged since it has already comitted to making it’s initial melee attacks. Doesn’t matter that all of it’s potential targets are dead. (Other ways to cast still work of course, like Battle Wizard).
The only workaround for this as far as I know is Dual Attack.
If you think the choice is locked in, then please cite the rule that says so.
By your rationale, if they’re locked in to making initial melee attacks, but there are no enemy models, wouldn’t that force a trooper without an enemy model in its melee range to attack a friendly model in its melee range?
(That obviously isn’t the correct interpretation, or intent, or the way anyone has ever played it. I’m asking because I believe this logical conclusion indicates there’s a serious flaw in your assertion.)