So after a break because i was feeling rather bad because of something that happened in the second session, but now i returned since we had the third session yesterday.
And the second session was more or less role play, knowing the places of the village, its denizens and shenanigans that are well too were disturbing to us as players and game master.
So with the preamble out of the way:
Recap: session 3: Mines of Thorn wall
Preamble
They start where they stopped, Marah, Jarl, VerrĂĽckt and Ylva were in the El poico tavern, the largest and most frequented tavern of the village eating a full spicy roasted pig.
Agnes is with Carrie(The village magister) and Tracy(owner of the rusty jack inn) in the Rusty jack tavern and inn, trying to discover if the rumor about those two being a thing is real.
After that both groups return to the small cygnaran fortification(max 25 men uncomfortably), and Marah goes to check with Hobo bill or Grrrkrrrsh the diseased ridden bogrim who laid claim to the fortification after the cygnarans left it abandoned, and thankfully he has shat on the bucket, not on the floor, so she cleans the bucket and they all go to sleep.
Next morning they go to gather information on the mines, so they go to the great house, the villages magistracy(don’t know if that’s the word), and there they gather information:
- First the mines were originally iron mines during the Orgoth occupation, then it was closed, re opened mined to exhaustion.
- Little more than a year ago an Ogrum named Grimoran Khor led an expedition to reopen it.
- There were in total 22 miners in the expedition, many locals, a few outlanders such as Grimoran Khor.
She also suggest that a cave in might have happened so they could take Slip, Droghun and the Three of the docks jacks for a small period of time to clear the cave in, if there was one, so armed with this information they go to the docks.
They search for both until they find a gobber screaming to a 6’10”(2M) wall of boxes in a alleyway, after the investigation they discover that, the gobber is Slip and that Droghun is sleeping in a hammock on the other side of the wall, so Marah elects to do mischief, she requests some alchemical ingredients and makes a batch pof fetid gas, asks Klaus for a lift and drops it behind the wall, a few moments later, the wall collapses and a stumbling trollkin emerges, they request permission from the wharf master, it is granted, and to the mine they go
Mines of Thorn wall
Halfway to the mines they meet a deer that stares at them until they get close and it scampers off, after that there is dead silence(outside the sound of jacks and their footsteps) and no other animal is seen or heard.
Near the mines Marah gets the scent of rancid rations and blasting powder, so they make a small detour and go to investigate the scent, they find an overgrown encampment.
On the encampment they find of usable worth three Blasting charges(small bombs), some mining equipment(pickaxes and alike) and most important a note:
Jornos wants results from this expedition, take a small team, we don’t want to draw attention, there’s movement in northguard, if the grays hear about it, our plans could be over, keep it low, find the object is the key, I suspect the old mine have something orgoth and there are some hidden secrets, when you find it, collapse it and leave the miners who are not on your team to die, we don’t want anyone to know anything.
Signed: Skyrom Wrathnoss
The entrance to the mines Propper was blocked by a cave in, that seemed natural in making, so with the jacks help they wasted two hours but reopened the entrance.
the entrace to the mines
The mines
They fight admirably against the Shaft wights and Jarl and Klaus carry the battle with battle charged. Outside that, they learn that bunching up against enemies with sprays attacks on narrow spaces is not a nice idea.
They do take a beating and VerrĂĽckt goes down and everyone has its moment, from Marah stabilizing VerĂĽckt to Agnes criting and knocking down Grimoran Khors Shaft wight, to Ylva getting the final blow on it.
A battle snippit
On the Corpses they find five extra blasting charges(small bombs) a journal that translate orgoth to cygnaran, however it is encrypted, Stonebreaker Grimoran Khor mekanical maul with a mighty plate(+2 Pow, 2 rune points found on Morgans Coalburn gearbook volume 1) and a large blasting charge(large bomb).
After that and VerrĂĽct interrogating the corpses they search the mines, Jarl, Marah and Agnes find a wall that is a cave in and can be removed.
A discussion ensues Jarls does not want anything to do with it so he bails out, Ylva doesn’t bail but stays at a safe distance at first, so in Two more hours of work Verrückt, Marah and Agnes open the way.
Burial chamber of -----------------
They enter a burial chamber where all but one wall are adorned with leering faces, the last one has a drawing of an strange object and written something in orgoth, close to that wall there is a remarkably preserved(as in it appear to not be dead at all) orgoth woman in an armor covered in faces with a heavy blade at its lap, sited on a throne.
They investigate the room, copy the mural as best as they can but agnes gets too close to the body, that springs to life, grabs her arm with baleful green glow coming from the eyes, that to Agnes was of a familiar color and speaks something in orgoth, soming that burns itself on the minds of those who heard it, slumped back on the throne and decayed to a skeleton and collapsed on the ground.
Verrückt tried to summon this mysterious woman soul but it didn’t respond as if it were somewhere beyond Urcaen or already reincarnated.
The armor and the weapon made them feel an uncomfortable sensation, so they still after a bit of arguing to take them to the fort, call the magister to appraise her of the situation, and the village antiquarian.
Epilogue
After their return and calling the ones they needed to appraise the situation, first Agnes notices that Carries eyes are the same color of the glow on the orgoth woman, and additionally she didn’t seem uncomfortable close to them, well she seemed concerned about the discovery but the item apparently had no magical effects on her.
Jhon Brittoren(The antiquarian) offers to break the cypher on the journal and research about the curses and boons on the armor and weapon also he offers to buy them, they accept the offer to decipher the journal and to research the items, but at this moment they refuse to sell them, and Agnes offers herself to watch over the itens.
Orgoth Itens my players keep away unless you want spoilers
War Witch Armor
Price: N/A
Base: Custom Armor (600)
Blessing: Spellward
Blessing Points: 3
Curse: Precious
Curse Points: 4
Speed ​​modifier: 0
Defense modifier: -1
Armor Modifier: +6
Oblivions Edge
Price: N/A
Base: orgoth heavy blade(Cutlass) (150)
Blessings: Thirsting blade and Attuned blade
Blessing Points: 5
Curses: Ancestral Memories and Haunted
Curse points: 6
Skill: Hand Weapon
Modifier: -1
Pow: 4
Special Rules: This weapon is magical and blessed.
When this weapon damages a designated living enemy all subsequent attacks are boosted.
When in the hands of someone endowed with Orgoth blood this weapon gains +2 Pod and additionally functions as a bonding plate for warcasters with Orgoth blood
Characters destroyed by this weapon have their souls sent to the infernal fellgoth, therefore they do not generate soul tokens or can be consulted by magic
A character with Orgoth blood ignores this weapon’s curses.
curses
Haunted When this character uses this item’s blessing he must make a Will save, difficulty 15, on failure treat all other characters as if they had terror [20] for D3+1 rounds
Ancestral memories sporadically this character is beset by memories of either his past incarnations or those he has slain, a character in combat who suffers a vision must pass a Will roll diff [18] or be blinded and stationary for one round, a character with Orgoth souls can consult their ancestral memories.