Looking for clarity on attack sequence. During a rules discussion, I encountered this comment, from a kickstarter (which really, REALLY makes me wish there were an official, consolidated FAQ and errata because a years-old KS comment seems like a really poor place to have a key point of clarity on a core rules mechanic).
Given that “nothing is simultaneous in Warcaster” I’m curious how sone atracks are timed, and in what order attack and damage rolls can be made.
Strafe: this is an initial attack, and addional attacks. Assuming I roll additional attacks, can I resolve these additional attacks before I resolve the initial attack?
Blast: assuming I hit the target, can I resolve the blast damage rolls before I resolve the direct hit?
Spray: the rules say this is a single attack, but can have more than one attack (and damage) roll. If a spray targets model A, but the line also crosses model B (providing an attack roll) do I resolve both to-hit rolls first? Or do I resolve attack and damage on A or B completely first?
Afterall, the combat rules instruct us to roll the attack roll first, then damage roll, but all in the singular. Theres no express rule regarding resolution of multiple attack rolls from a single attack.
Assuming A is hit, but B is missed, does the attack both hit and miss, for the purposes of abilities that trigger on hit or miss.
Additionally, if, as defender, I have an ability that triggers “after the attack is resolved” can I trigger that when the attack roll on A is resolved, or must we complete all attack and damage rolls first?
Basically, if nothing is simultaneous, why write the Spray rules different than strafe or the example of scything run in the KS comment?