Alright, next up is the Ghostbuster, one of my one creations:
Ghostbuster Light Warjack
Made from salvaged Chargers, the Ghostbuster is used only in the direst of circumstances by the Strangelight Workshop, against powerful vengeful spirits, monstrous Grymkin and horrifying brute-form Infernals. To aid in this endeavor, the Ghostbuster equipped with the most cutting-edge equipment the Strangelight Workshop can produce.
The Ghostbuster comes stock with a high-intensity strangelight projector mounted on the left arm and a fist for its right. It is armed with a bale lance.
Additionally, Ghostbusters integrate the Subaudible Frequency Generator (NQ Strangelight) and Spectral Containment Unit (NQ Strangelight) strangelight prototypes.
High-Intensity Strangelight Projector (LIght Steamjack Only)
Cost : 550 gc, 15 Reputation
Type : Ranged
Location : Arm
Ammo : N/A
Effective Range : 60 feet (SP 10)
Extreme Range : ā
ROF: 1
Attack Modifier : N/A
POW : 0
AOE : ā
Rune Points: 4
Description : Consisting of an unusually powerful strangelight projector mounted in an armored housing and replacing one of the steamjacks arms. The light is powerful enough to blind most creatures, but it is especially baleful to otherworldly entities. It is powered by an arcanodynamic accumulator.
Special Rules : Instead of attacking with this weapon, to use it, a steamjack must activate it as a quick action.
When activated the high-intensity strangelight projector, place a SP 10 template anywhere completely in the ājackās front arc. Characters in the spray suffer -1 DEF and -1 to their attack rolls while they are in the spray. Undead, Grymkin and Infernal characters instead suffer -2 DEF and -2 to their attack rolls while they are in the spray. The spray remains in play for one round or until the ājack moves.
All attacks against incorporeal characters in the spray, counts as magical for the purpose damaging them.
In an affected area, characters wearing Strangelight goggles can see invisible, incorporeal, or otherwise magically hidden creatures and objects. Strangelight allows the viewer to perceive spiritual energy of all kinds, though without a pair of properly tuned goggles, such energy appears hazy, indistinct, or faint.
double the normal amount of time and increases the target number to 16. A character who wishes to pay to have a high-intensity strangelight projector integrated into a light steamjack chassis other than a Charger must pay double the normal rate.
Replacing a Chargerās arm system with a high-intensity strangelight projector costs an additional 60 gc unless the character does the job himself. Having an arm system replaced with a high-intensity strangelight projector on a chassis other than a Charger chassis costs an additional 100 gc. This weapon cannot be used without a functional accumulator.
Bale Lance (Light Steamjack Only)
Cost : 2460 gc, 12 Reputation
Type : Melee
Location : Arm
Attack Modifier : 0
POW : 4
Rune Points: 3
Description : A mechanikal steamjack halberd, outfitted for combating the supernatural and otherworldly.
It is powered by an alchemical capacitor.
Special Rules : The bale lance can be wielded only by light steamjacks. A steamjack must have a non-crippled arm system with an Open Fist to pick it up. While wielding the bale lance, the steamjack cannot make attacks with the fist in which it holds it.
The bale lance has Reach.
A steamjack gains +2 to its charge attack rolls with this weapon.
While the weapon has power, it gains boosted damage against undead, grymkin and infernal characters and attacks with it ignore spell effects that add to the targetās DEF and ARM. This is a blessed weapon.
The bale lance is a mechanikal light steamjack halberd with the Balefire and Blessed runes.