Justi's minion bestiarium

Hello all, here i am going to put my minions templates for my fellow FMF(2d6) system, it may bite me in my ass later(if my players get in the comunity hub), but 5e gms are welcomed to get inspired.

3 Likes

Gatorman berserker

SPD: 6 STR: 8 MAT: 6 DEF: 11 ARM: 16 VIT: 14 WILL: 11 INI: 11
intimidation: 10 jumping: 10

Hand weapon x2

Pow: 3 P+S: 11
Virtuoso

Bite

Pow: 5 P+S: 13

Abilities
Amphibious ,Bite ,Berserk and Relentless charge

1 Like

Gatorman temple guard

SPD: 6 STR: 7 MAT: 7 DEF: 12 ARM: 16+2 shield VIT: 18 WIL: 11 INI: 14
Comand:4 Detection:6 Intimidation:10 Lore(kossk):4

Halberd

Pow: 4 P+S: 11
Reach

Bite

**Pow:**5 **P+S:**12

Ailities
Ampibious ,Bite ,Shield guard, iron will and Shield bash(as a fast action this model may make an melee attack roll against a living target at 0,5", it the attack hits the target loses a fast action, if the atttack roll is a critical hit the target loses a combat action)

1 Like

I’d suggest including full stat blocks as well as some names for NPCs, as you never know when they could come in handy.

This is the shorthand I use for my campaigns:

Bog Trog Skirmishers

PHY SPD STR AGL POI PRW INT PER ARC
6 6 6 3 3 4 2 3 -
Initiative 13 DEF 11 WIL 8
CMD Range 3 ARM 12 Vitality 11

Amphibious: Full SPD, unlimited time underwater
Boosted Sneak Rolls

Detection 2 (5), Sneak 1 (4)

Javelin (RAT 4; RNG 8, POW+S 9)
Spear (MAT 5, POW+S 9 (11; Reach, +2 charge attack roll)

Names: Iktaar, Salomon, Leap

3 Likes

Ruffian

SPD: 6 STR: 6 MAT: 6 RAT: 5 DEF: 11 ARM: 14 VIT: 13 WIL: 9 INI: 12
Detection:4 Sneak:3 Intimidation:8

Banded club

Pow: 4 P+S: 10
Special Rules: A character must have at least STR 5 to wield this weapon.
On a critical hit with this weapon, a living target hit has a chance to be knocked out (p. 218). If the target suffers damage from the attack, he must make a PHY roll against a target number equal to the attacking character’s STR + 11. If the roll succeeds, the target remains conscious. If the roll fails, the target is knocked out.

Bore loader heavy pistol

Ammo: 1 Rng: 6" RAT: 5
RoF: 1 Pow: 12
this weapon takes a full round to reload

Ailities
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Gang: When making a melee attack that targets an enemy in melee range of another friendly character, this character gains +1 to melee attack and melee damage rolls. When making a melee attack that targets an enemy in melee range of another friendly character who also has this ability, these bonuses increase to +2.
Specializacion(Banded club): This character does not suffer attack modifier penalties when attacking with a weapon of the specified type, such as a Tharn axe. A character can have this ability several times, each time choosing a different weapon.

This minion is based on a human later if the need(miniatures to use as, i already have one for ogrum and a suport banner bearer) arises other races ruffians may be be made by me, the minis im basing on are not oficial pp minis so i will not post pictures of them in here, if anyone got curious shoot me a message on discord or facebook or instagram

1 Like

Ruffian standart bearer

SPD: 6 STR: 6 MAT: 6 RAT: 6 DEF: 11 ARM: 14 VIT: 13 WIL: 9 INI: 12
Detection:4 Sneak:3 Intimidation:8 Command: 8

Standart(Battlestaff)

MAT: 6 POW: 4 **P+S:**10
This weapon has Reach.
This weapon requires two hands to wield.
On a critical hit with this weapon, a living target hit has a chance to be knocked out (p. 218). If the target suffers damage from the attack, he must make a PHY roll against a target number equal to double the attacking character’s STR. If the roll succeeds, the target remains conscious. If the roll fails, the target is knocked out.

Bore loader heavy pistol

Ammo: 1 Rng: 6 RAT: 5 RoF: 1 Pow: 12
this weapon takes a full round to reload

Abilities
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Inspiration: Allied models in command gain +1 on hit and damage rolls

1 Like

Blackskull Guard

SPD: 6 STR: 6 MAT: 7 RAT: 5 DEF: 10 ARM: 15+2 from shield VIT: 13 WIL: 10 INI: 13
Detection:5 Sneak:3 Intimidation:9

Flail

MAT: 7 POW: 4 P+S: 10
Attacks with this weapon ignore ARM bonuses from bucklers and shields.

Shield cannon

Ammo: 1 Rng: 8 RAT: 5 RoF: 1 Pow: 12

Abilities
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Specialization(flail,Shielsd cannon): This character does not suffer attack modifier penalties when attacking with a weapon of the specified type, such as a Tharn axe. A character can have this ability several times, each time choosing a different weapon.
Load bearing This character is well practiced at fighting while wearing heavy armor. Reduce the SPD and DEF penalties from the armor the character wears by 1.
Defensive line While this character is B2B with one or more friendly characters, he gains +1 ARM. While this character is B2B with one or more friendly characters who also have this ability, the bonus increases to +2.
Onslaught At the start of this character’s turn before moving or taking any action, the character can make one ranged attack. After the attack has been resolved, the character must charge or run. The ranged attack is made before declaring a charge target.

Lore
Members of the infamous and dangerous mercenary company blackskulls, they are better known for comiting atrocities againt its oponents, from torture of PoW to alchemical attacks on civilian population.
They are based in five fingers but have chapter in Corvis, Clockers clove, Merywin and Khardov.
Those are the average grunt squad, normaly acompanied by a banner bearer and a torturer.

1 Like

Why does the Blackskull Guard have SPD 5 if they have Load Bearing (heavy armour only reduces SPD by 1, which is negated by Load Bearing - perhaps some more detailed lists of their equipment are needed if they happen to be wearing superheavy armour similar to exemplar armour or storm knight armour)?

Also, the minimum Initiative for humans is 13 (SPD 6 + PRW 4 + PER 3).

Intimidation is also a SOC skill, so it shouldn’t be given as 9 (a Blackskull who could leverage their PHY might get to have a total Intimidation of 9 (7+2), but there is no guarantee that that is possible (e.g. it’s hard to look imposing when you’re talking to somebody on horseback or on ramparts, who will naturally look down at you, negating any impressive body characteristics)).

1 Like

Good points i didnt catch the load bearing SPD reduction on penalty, will change the speed, the initiative i noticed that many hostile NPCs have negative modifiers for no reason but giving them an extra pip will hurt no one, exept my players

1 Like

Drunkard revenant

SPD: 6 STR: 5 MAT: 5 RAT: 5 DEF: 12 ARM: 12 VIT: 12 WILL: 9 INI: 13
Detection:5 Sneak:4

Dirk

Mat: 6 Pow: 1 P+S: 6

Cursed rum jug

Ammo: 1 Rng: 8 Rat: 5 Rof: 1 Pow: -
a living character hit suffers stumbling drunk(when a character with stumbling drunk is hit it moves D3 in a random direction, a character is imune to free strikes during this movement), additionaly a living character must make a physique test against poison of dificulty 14 if the character fails he gains an additional die on attack rolls and discard the highest one each roll, for 2D3 turns

Abilities
Undead: this character is an undead model and never suffer the effects of fear
Gang: When making a melee attack that targets an enemy in melee range of another friendly character, this character gains +1 to melee attack and melee damage rolls. When making a melee attack that targets an enemy in melee range of another friendly character who also has this ability, these bonuses increase to +2.
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Bound This character is bound to an object or place and cannot leave its proximity, if the place or object is destroyed or purifyed this character is destroyed
Restless soul When this character is incapacitated it becames dormant for D3+1 minutes, after this periode this character starts to regain its vitality, starting at 1 and regaining D3 per round, at the object or place at wich this character is bound, this character can only be destroyed if the place or object is destroyed or purifyed.
Aura of inibriation Living characters within 5" of this character gains stumbling drunk((when a character with stumbling drunk is hit it moves D3 in a random direction, a character is imune to free strikes during this movement)

This Revenant is based on a ships crew turned revenant, to make the switch just trade gang , tough and ordic royal marine armor for more apropriate abilities and gear

Using dread, i as a GM stole dread from strangelight workshop suplement on the no quarter primes with some changes, you may decide that this character can use a point of dread when it is incapacitated to place a spary 6 directly towards the attack that incapacitated it, all living characters hit suffer stumbling drunk for 2D3 rounds, for each living character hit you may spend an additional dread point if you do the character must make a physique resistance test against poision against the target dificulty of 14 or add an additional dice on attack rolls and discard the highest for the same 2D3 rounds.

2 Likes

Revenant ogrum canoneer

SPD: 5 STR: 8 MAT: 5 RAT: 4 DEF: 11 ARM: 14 VIT: 13 INI: 12
Detection:5 Sneak:4

Spectral flame torch

Mat: 5 Pow: 3 P+S: 11
Critical continous fire effect

Deckgun

Ammo: 1 Rng: 14 Rat: 4 RoF: 1 AoE: 3 Pow: 13

Abilities
Undead: this character is an undead model and never suffer the effects of fear
Gang: When making a melee attack that targets an enemy in melee range of another friendly character, this character gains +1 to melee attack and melee damage rolls. When making a melee attack that targets an enemy in melee range of another friendly character who also has this ability, these bonuses increase to +2.
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Bound This character is bound to an object or place and cannot leave its proximity, if the place or object is destroyed or purifyed this character is destroyed
Restless soul When this character is incapacitated it becames dormant for D3+1 minutes, after this periode this character starts to regain its vitality, starting at 1 and regaining D3 per round, at the object or place at wich this character is bound, this character can only be destroyed if the place or object is destroyed or purifyed

This Revenant is based on a ships crew turned revenant, to make the switch just trade gang and tough the spectral fire torch and deck gun and ordic royal marine armor for more apropriate abilities and gear

Using dread, i as a GM stole dread from strangelight workshop suplement on the no quarter primes with some changes, you may decide that this character can use a point of dread and its next deck gun attack it gains Shadow fire(Characters hit by a weapon with shadow fire do not block LoS for a round).

Revenant artilerist

SPD: 6 STR: 5 MAT: 5 RAT: 4 DEF: 12 ARM: 12 VIT: 12 INI: 13
Detection:5 Sneak:4

Swivel gun

Ammo: 1 Rng: 14 Rat: 4 RoF: 1 Pow: 13
Point blank: This weapon can be used as a melee weapon it has a range of 0.5", has a P+S equal to its weapon POW, This weapon uses MAT for melee attacks, this weapon never gains boosted damage rolls on charge attacks

Abilities
Undead: this character is an undead model and never suffer the effects of fear
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Bound This character is bound to an object or place and cannot leave its proximity, if the place or object is destroyed or purifyed this character is destroyed
Restless soul When this character is incapacitated it becames dormant for D3+1 minutes, after this periode this character starts to regain its vitality, starting at 1 and regaining D3 per round, at the object or place at wich this character is bound, this character can only be destroyed if the place or object is destroyed or purifyed

This Revenant is based on a ships crew turned revenant, to make the switch just trade tough, point blank, the swivel gun and ordic royal marine armor for more apropriate abilities and gear

Using dread, i as a GM stole dread from strangelight workshop suplement on the no quarter primes with some changes, you may decide that this character can use a point of dread to gain on its next swivel gun attack Flare(Characters directly hit by a attack with flare lose stealth and recive -2 Def for a round).

Revenant captain

SPD: 6 MAT: 6 RAT: 6 DEF: 12 ARM: 12 VIT: 12 INI: 14
Detection:5 Sneak:4 Comand:7

Cursed cutlass

Mat: 6 Pow: 4 P+S: 9
Weaken: a living character hit by this weapon suffers -2 STR for a round

Cursed hand cannon

Ammo: 1 Rng 12 Rat: 6 RoF: 1 Pow: 12
Weaken a living character hit by this weapon suffers -2 STR for a round

Abilities
Undead: this character is an undead model and never suffer the effects of fear
Gang: When making a melee attack that targets an enemy in melee range of another friendly character, this character gains +1 to melee attack and melee damage rolls. When making a melee attack that targets an enemy in melee range of another friendly character who also has this ability, these bonuses increase to +2.
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Bound This character is bound to an object or place and cannot leave its proximity, if the place or object is destroyed or purifyed this character is destroyed
Restless soul When this character is incapacitated it becames dormant for D3+1 minutes, after this periode this character starts to regain its vitality, starting at 1 and regaining D3 per round, at the object or place at wich this character is bound, this character can only be destroyed if the place or object is destroyed or purifyed
Feat points this character has a feat point
Inspire Revenants on this character’s control range gain +1 to attack and damage roll
Get back on your feet if there are less revenant crew than in the start of the combat this character can spend a feat point and a fast action to place a revenant crew wholy inside its control range with 2D3 vitality, the revenant crew has a initiative or 15(as if it had rolled a doble 1) and must sacrifice either its combat action or its movement action on the turn its placed this way

This Revenant is based on a ships crew turned revenant, to make the switch just trade gang and tough the cursed cutlass and cursed hand cannon and ordic royal marine armor for more apropriate abilities and gear

Using dread, i as a GM stole dread from strangelight workshop suplement on the no quarter primes with some changes, you may decide that this character can use Dread instead of Feat points in the ability Get back on your feet

Revenant crew

SPD: 6 STR: 5 RAT: 5 DEF: 12 ARM: 12 VIT: 12 INI: 13
Detection:5 Sneak:4

Cutlass

Mat: 5 Pow: 4 P+S: 9

Pistol

Ammo: 1 Rng: 8 Rat: 5 RoF: 1 Pow: 10

Abilities
Undead: this character is an undead model and never suffer the effects of fear
Gang: When making a melee attack that targets an enemy in melee range of another friendly character, this character gains +1 to melee attack and melee damage rolls. When making a melee attack that targets an enemy in melee range of another friendly character who also has this ability, these bonuses increase to +2.
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Bound This character is bound to an object or place and cannot leave its proximity, if the place or object is destroyed or purifyed this character is destroyed
Restless soul When this character is incapacitated it becames dormant for D3+1 minutes, after this periode this character starts to regain its vitality, starting at 1 and regaining D3 per round, at the object or place at wich this character is bound, this character can only be destroyed if the place or object is destroyed or purifyed

This Revenant is based on a ships crew turned revenant, to make the switch just trade gang and tough the cutlass and pistol and ordic royal marine armor for more apropriate abilities and gear

Revenant sorcerer

SPD: 6 MAT: 5 RAT: 5 ARC: 4 DEF: 12 ARM: 12 VIT: 12 INI: 13
Detection:5 Sneak:4

Ball and chain

Mat: 5 Pow: 3 P+S: 8
This weapon has reach
This weapon ignores ARM bonus granted by shields

Blunderbuss

Ammo: 1 Rng: 8 Rat: 5 RoF: 1 Pow: 12

Spells
Boundless charge
Cost: 2 Rng: 6
During its turn, target character can charge without spending focus or being forced and gains +2Ëť movement and Pathfinder when it charges. Boundless Charge lasts for one round
Razor wind
Cost: 2 Rng: 10 Pow: 12
Decelaration
Cost: 3 Rng: Self AoE: Ctrl
While in the spellcaster’s control area, friendly characters gain +2 DEF and ARM against ranged attacks. Deceleration lasts for one round.

Abilities
Undead: this character is an undead model and never suffer the effects of fear
Tough: The character is incredibly hardy. When this character is disabled, roll a d6. On a 5 or 6, he heals 1 vitality point, is no longer disabled, and is knocked down.
Bound This character is bound to an object or place and cannot leave its proximity, if the place or object is destroyed or purifyed this character is destroyed
Restless soul When this character is incapacitated it becames dormant for D3+1 minutes, after this periode this character starts to regain its vitality, starting at 1 and regaining D3 per round, at the object or place at wich this character is bound, this character can only be destroyed if the place or object is destroyed or purifyed

This Revenant is based on a ships crew turned revenant, to make the switch just trade tough the ball and chain, blunderbuss , ordic royal marine armor, and spells for more apropriate abilities, gear and spells