Hey team, just thought I would share an impromptu house rule a couple of us have been trialing. Not looking to change the game at all, just trying to make it balanced for fun for all involved.
Due to people’s respective commitments (ie. family, work, other hobbies, etc.), our playgroup pretty much exclusively plays skirmish. The reason is that whenever we try to play a full or medium-sized game, we always have to call it early because it drags on for so long.
I have also found that the only thing a larger-sized game offers is more subs on the bench to call on and an extended duration, it doesn’t actually fundamentally change the game experience at all. For our playgroup (which is relatively new), this ‘is’ Warcaster.
We have found, that on a skirmish board, playing skirmish, a heavy warjack can be oppressive and effectively dominate the whole game. This is because:
In general, Skirmish games allow everything to score. Especially in scenarios where you can score anytime throughout the pulse round, a heavy can potentially score two points in a single round
With a limited pool to draw from, a fully loaded warjack can be very difficult to deal with. Especially when they can fly, have insane DEF and/or ARM and/or other resilience-related perks (i.e. effectively immune to attack types etc).
On a 3ft x 3ft table many heavy warjacks can park in the center of the table and reach out and touch a significant portion of the play area. Terrain mitigates this, but in some instances, the ability to ignore cover, stealth, or even LOS reduces terrain effectiveness. Besides, 3 power dice on RAT 4 minimum + volume of high-value firepower makes cover an unreliable defence anyway.
The ability to reactivate heavy jacks repeatedly is especially oppressive at skirmish levels.
On larger games, the inability to score is the most effective limitation to heavy warjacks in my opinion. The larger table size limits how much real estate the jack can suppress, and the larger army list means both players have more to bring to the table to ‘deal with’ the heavy.
What is your experience and thoughts?
(I have no interest in preventing players from using their toys or being a ‘fun gatekeeper’.)