Blackclad Career Options (FMF Ruleset)

Career Option: Blackclad Wayfarer (Blackclad)

Prerequisites: Human, Gifted, Member of the Circle Orboros, Starting Career, ARC 4

Only a character who begins the game with the Blackclad career can be a Blackclad Wayfarer.

A character taking this option:

  • Begins the game with the Wayfarer (Wild Adventure p. 72) and Phase Jump abilities but not with the Aegis and Long-Lived abilities.
  • Begins the game with Lore (Orboros) 1, Navigation 1, and Oratory 1, but not with Negotiation 1 and Survival 1.
  • Begins the game with the Battering Ram and Stone Sight spells but not with Force Bolt and Summon Vortex.
  • Begins the game with custom battle armor, a druid voulge, the cloak and robes of a blackclad, and one shifting stone (Wild Adventure p. 58).
  • Add Hunters Mark to the possible spells list and Stone Keeper to the possible abilities list.

New Abilities

Phase Jump

Prerequisites: Wayfarer (Wild Adventure p. 72)

During his turn, shifting stones completely within this character’s control area gain the Phase Jump action. (Phase Jump – If the Blackclad Wayfarer is within 2" of the shifting stone, he is placed anywhere completely within his control area. Otherwise he is placed anywhere within 2" of the shifting stone. He cannot move after being placed.)

Stone Keeper

Prerequisites: Lore (Orboros) 1, Connections (Circle Orboros)

The character gains one extra quick action each turn that can be used only to make a shifting stone action.

New Spells

Cost RNG AOE POW UP OFF
Stone Sight 2 SELF Yes No

Due to his deep understanding of the ley line network, the spellcaster’s spirit can travel through the network and sense the surroundings at connected ley line conjunctions. The spellcaster can channel spells through any shifting stone completely in his control area.