Morgan's Iron Kingdoms Gearbooks: FMF Liber Alchemica

Solovin’s Balm

[Alchemical Compound]
Cost: 42 gc per vial

Description: Sometimes referred to as Solomon’s Palm for reasons that will soon become evident, the small lead vial this compound comes in is usually kept in a compartment in the back of a sunburst of Morrow amulet. Rubbing one’s hands with this compound before applying certain kinds of powerful healing magic is known to drastically lessen the potential negative side-effects, though the rarity of this kind of magic means the compound is rarely fabricated, let alone used, and usually only applied in high-profile cases in which the priest knows the subject has had such healing magic used on them before, and is thus at an increased risk of negative consequences.

Special Rules: A character who wants to use the Heal spell (see IKRPG, p. 240) can first use a quick action to rub his hands with a dose of Solovin’s Balm before casting the spell. When then making the roll on the Pain Healing table (see IKRPG, p. 240), roll 2d6 and use the lower result. Additionally, if one of the dice for the Pain of Healing comes up on a result of 1, this use of the Heal spell does not count against the total number of times the Heal spell has been used on the subject. If both dice come up on a result of 1, this use of the Heal spell is also not subject to the accumulated penalties from previous uses of the spell on this subject, in addition to not adding to the tally of how often the Heal spell has been used.
Once a spellcaster has rubbed Solovin’s Balm onto their hands, they must use the Heal spell within 1d3+1 rounds, or this compound’s effects elapse. Each use of Solovin’s Balm is only efficacious for one casting of the Heal spell.

Brewing Requirements: Alchemy

Ingredients: 1 unit of alchemical stone, 1 unit of arcane minerals, 1 unit of heavy metals, 1 unit of mineral crystals, 1 unit of organic oil

Total Material Cost: 14 gc

Alchemical Formula: Creating Solovin’s Balm requires an alchemy lab and two hours spent combining, cooking and stabilising the ingredients. Additionally, at the beginning of the process the ingredients and lab equipment must be blessed by a priest of Veteran level or higher. At the end of synthesis, the alchemist makes an INT+Alchemy roll against a target number of 16. If the roll succeeds, the alchemist creates one vial of Solovin’s Balm. If the roll fails, one unit of alchemical waste (liquid) is created instead.

Comments welcome, as usual.