A repost of an entry on an idea for the unique way in which Skorne craft enchantments (which was unfortunately never fleshed out in official supplements):
The full rules proposal for Skorne sacral stone enchanting can be found in the Gearbooks II PDF.
Tutelage [Skill]
Skorne Sacral Stone Shard
Vessel: Armour, Talisman
Ancestor: Level 1 in a non-military skill; ability to boost rolls for that skill (e.g. from having the Genius Cunning archetype benefit for an INT-based skill) or re-roll rolls for that skill (e.g. from having the Student of Kexorus ability for the Chymistry skill)
Potency: 2
Shard Points: 3
Effects: The Skorne wearing the talisman or suit of armour imbued with this shard gains a +1 bonus to rolls made for one non-military skill, as determined by the shard in question.
Comments welcome, as usual.