Full rule for clarity. So my question is this if youre running a void engine and it is destroyed, what happens to the wights? If youre running 2 and 1 is destroyed what happens?
“You can have up to 3 friendly wights in any time for each friendly void engine in play” sounds like if you have 0 void engines you should have 0 wights.
So if you lose a void engine do you also lose wights until you have the appropriate number? If so which ones? Is it player choice, or does the wights each void engine creates need to be tracked? Or is the intent of the rule to only care about the creation of wights, so that if you lose an engine you just cannot make more until you have less then 3?
Rules as written, you are indeed correct. You can only have three in play at a time for each friendly Void Engine in play. If there are two, that would be 6 Wights. One would be 3 Wights, and 0 would be 0 Wights.
I think removing models from play would demand extra wording to specify which models need to be removed. I suspect the rule is poorly worded and the intention was only to prevent the creation of more than 3 models, I don’t think you are expected to remove them when the void engine is destroyed. But that’s just, like, my opinion, man.
Yeah. Maybe the wording should say something like “you cannot put a wight into play if you already have three wights in play for each Void engine in play”.
Alternatively, they should add a line saying “when a Void Engine is destroyed, its owner must RFP wights until there is no more than three wights per Void engine in play. The owner chooses which models to remove.”
I am fine with the interaction. I am NOT fine with the rule for when a Wight can and can’t be in play not being on their own card.
Rules from models not in play should not affect models in play. That is just weird. If you remove all the Wight Engines from the board, there no longer exists a model with the rule stating how many Wights can be on the board.
To fix this, all @PPS_Erik needs to do is put the last sentence “You can have up to three friendly Wights in play at any time for each friendly Void Engine in play.” on the Wight card.
Put “creation rules” on the models doing the creating. Put 'existence rules" on the models needing special rules to exist. (2 cents)