Hi everyone!
I was thinking about this earlier but I never came to a conclusion. I play against Destroyers all the time, but I never play as them. (Unless you count how I frequently I walk my less-experienced opponents through their turn to teach them how to utterly and ruthlessly dismantle my army.
)
So, getting to the point: if you were going to recommend one single Destroyers unit blister to a newer player, what would it be, and why?
The only restriction is that the unit box has to be something actually available at retail. 
Iâd love to hear some thoughts!
The Chomper/Destructomite/Explodohawk pack is almost certainly the best one to get. Unlike the typical 2 unit packs, you get 3, and none of them are likely to generate buyerâs remorse once you get the hang of the game. The Destructomite is a great, fast support piece that makes brawling a bit easier with Flank. It also has a decent attack of itâs own. The Chomper is a very utilitarian unit that is just as comfortable holding power zones as it is generating tons of power with its Power Gorge brawl attacks with 2 native boost dice! The Explodohawk is often considered a must-have at higher ends of play. It is extremely mobile, and it has one of the best single attacks in the game at 6 action dice and 3 boost dice along with the exceptional Chain Reaction special rule that allows it to really tear through clumped up units.
The Destructomiteâs Flank can significantly help the Explodohawk against high-Defense units, especially if you canât spare all six Action Dice.
Iâm a fan of the Saucer/Power Pod/Hunter set, as well. The Hunter doesnât have the Explodohawkâs ability to wipe out a cluster of units, but it can remove a key piece from a distance. The Power Pods can help keep the dice coming even if your opponent trashes your power base, and the Saucers get the Pods into position. Abduct[2], while limited, shouldnât be overlooked. Thereâs always value in being able to remove enemy units without having to roll.
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Ya, Abduct is great. Even at just the 2 rating, it can remove a Humusoid from play to prevent Invasive Species from triggering.
Those were actually the same two blisters I thought of as well. 
I figured it couldnât hurt to ask just in case somebody was going to surprise me with Mollock Mortars or something. 
In the Buyersâ Guide, the four unit packs I recommend new Destroyer players pick up are the Chomper/Hawk/Mite pack, Jurors/Abrogators, Razor Beetles/Cliff Hopper, and Skull Bats/Skull Keeper. The four of them together give you a pretty balanced list, but each one on their own is worth the purchase IMO
Huh. I 100% would not have guessed the Jurors/Abrogators pack. Thatâs a big pile of very costly (in terms of action dice) specialist units!
I sometimes try to take two Temple Giants in a list and I always feel like spawning one of those puts me behind, and spawning the second one is really going to either win me the game or cost me the game. I canât imagine having 3 COST 3 units in a list!
(Obviously the Masters monsters have ways to get them out for cheaper, but Protectors donât really have those options. Does that recommendation assume the use of Extrude/Transmute/whatever? )
I donât think you run all 3 Jurors outside of a Magistrate list, but 2 is pretty common. The thing to be aware of is that Quorum makes it much easier to secure a faction base during the spawn phase to immediately benefit from its discount, which offsets the sticker shock of the 3 cost. Itâs even easier if you add a Lake Serpent to your list for Aggressive.
Aggressive is the whole reason I bought the Humusoid pack, heh.
Two Temple Giants still always leave me with an uncomfortable âall eggs in one basketâ feeling when I run them, though.