Morgan's Iron Kingdoms Gearbooks (FMF Ruleset)

Exemple

Tatzylwurm viper

Cost: (WIP, i have no idea how much its worth)
Skill: Animal handling(PRW)
Attack modifier: -4(-1)*
Pow: 6
Description: A mellow Tatzylwurm viper used as a weapon, weilded by eting it wrap around the weilders neck, shoulders or arm and directing the head to strike targets.
Special rules: This weapon has reach, this weapon ignore shield and buckler bonus on armor, this weapon gains an aditional damage die against living enemy targets, this weapon does not add the strength value on damage rolls, living character that suffers damage from this weapon is affected by the venom of the creature. During each of his Maintenance Phases, the affected character must make a PHY roll against a target number of 16. Outside combat, the character makes this PHY roll after every five minutes. If the character succeeds, nothing happens. If he fails, his INT is reduced by 1. If the character’s INT is reduced to 0 as a result of the venom, he is incapacitated and his body goes into neural shutdown. If his INT is reduced below 0, he dies. If a character succeeds on three PHY rolls, the venom has run its course and no longer affects the character. A character recovers lost INT caused by the venom at a rate of 1 point per full day of rest, the user of this weapon has +2 to tracking roll against envenomated targets, when acquireing this weapon he must train the viper he must spend a month training it, at the end of the month yhe character must pass a dificulty 16 animal handling test, if the character does the penalty to hit rolls becomes -1 instead of -4, if the character fail he may retake the test in a weeks time.