There are two sections in the hobby section; one for terrain and the other models. So, I guess I will split up my models from my terrain into different threads. Start off with a repost of stuff from the other thread:
Also, some more stuff of mine. These are forest bases, water templates, and a rubble piece with some removable stone.
Next are a few pieces which I made with Warcaster in mind. I’ve got some buildings in the works, but nothing to really show off, yet.
These look great!! I especially like the flagstone ground base for the rubble area terrain - gives the ground some very interesting variation in texture while still keeping it easy to place models anywhere. I think i want to copy that idea for my terrain.
Thanks! I try to make terrain based around playability first and looks second. Making removable sections definitely goes a long way without compromising looks too much.
The stones are just a strip of pink-insulation foam that I cut up and glued down onto some MDF board.
Well done! These have a very iron kingdoms vibe to it.
Thanks! I have specifically made these pieces with Warmachine in mind.
Speaking of, I’ve done a bit more with the house stucco. Also testing out a new photo-taking setup. Taking pictures feels like it is much harder than it should be…
Having some buildings on the table can really give the game a feeling of the setting more then just some rocks and a wall or two! Awesome.
Especially when taking photos of minis. Light is weird
Yeah, might try my hand at making some Brineblood beach houses once I’m though my current project-backlog.
I’m experimenting a bit more and think I may have found a sweet spot.
Anyway, update on the house. Got most of the wood done and roughed in some of the metal.
These are so cool. The Buildings capture the flair of the setting so well.
I was going to say the same thing!
Outstanding stuff. I can’t wait to see more.
Thanks, glad you like it!
I’ve got some ideas, but life has very much got me tied up at the moment. Hopefully I can return to some projects soon-ish.