Holy crap that spell list is
All of it looks great, Iām totally in love.
The spray attack on the squid. Thatās a fine level of simulation
The heavy has so many good combinations! That with the spell listā¦mmmm chefās kiss.
the direās 30 hp 21 arm with regen and retaliatory strike if you want! Ouch! Though if you go that route, heās only melee. Well, tradeoffs! Looks cool, canāt wait to see the rest!
I think it can be ARM 22 if youāre willing to give up some offense. Spearback gets you to 20, then Narwal Spear Gauntlet and Shark Skull Gauntlet are each a Buckler.
THE HAMMERHEAD HAS CRIT CONSUME. You hit a guy with a live shark and it eats them. Thats it, Iām all-in. Iām selling my mk4 Khador starter and Dusk battlebox, Brineblood is my mk4 faction now!
I know. Itās not like that Crit consume is really relevant in many cases, as most small-base non-Leaders are killed by the damage anyway - but itās just too hilarious when a MacBain-feated solo just gets eaten.
Reef troll has a pack of some great animi to choose from, too.
I was concerned that the Brinebloods were too silly and comical to fit the settingās rather grim tone (especially post-Claiming), but theyāre just too cool for me to worry about being all serious. Besides, as someone who has called himself āThe Captainā for well over two decades now, embracing my inner pirate comes naturally.
Honestly when I heard about this model, my heart sunk. I just didnāt know if I was going to like it or not, Iāve seen other tabletop blimps that I wasnāt a fan of.
This concept art nails it so well
Iām so excited to see the mini in person
Oh wait, itās on a 50mm?? This isnāt the big solo???
One thing I think is really cool about the Brineblood beasts is that itās a glimpse at what other sorts of things the dev team is willing to tweak using hardpoints.
In Warcaster:NM and in the first 4 Mk4 armies it seemed like hardpoints were gonna be somewhat⦠static might be the best term? You have a jack chassi with base stats and some base abilities, and the hardpoints either give it one ability or a weapon (or two sometimes). This works, but one thing I was nervous about going in to Mk4 releases was that it would become a bit dull. One thing that I always enjoyed in Legacy factions was the different āchassiā available to each faction that let you have a pretty wide variety of capabilities between the various battlegroup models. Some factions like Cygnar would have one faster heavy chassis and one slower and tougher heavy chassis, or Khador with the standard Juggernaught vs the lighter unstable Berzerker. In Mk4 armies though a heavy is always the same stats with just different weapons (Winter Korp is a slight exception because they have two types of heavy instead of 1 heavy and 1 light); an Orgoth heavy is always an Orgoth heavy, just with a couple differences.
Brinebloods beasts show that doesnāt need to be true though. The Reef Troll can be a MAT 7 melee āchassisā or a RAT 6 shooting āchassisā, or a cheaper platform with a standard MAT 6 RAT 5. The Deepbourne can flex between a melee platform or a RAT 7 ranged platform and base ARM values anywhere between 18 and 20. Just adding stat mods to different hardpoint choices feels like it does a lot to change the variety of different beast types you can put on the table.
I think itās also really interesting that the animus isnāt always the same sort of hardpoint. The Reef Trollās animus selection is completely independent of any other choices, but the Deepbourneās comes with a weapon choice and a stat mod. I think this creates some interesting choices in listbuilding because you canāt, for instance, make a āsupportā Deepbourne whoās job is to sit in the back and take potshots while handing out Rage unless youāre willing to give up the +2 RAT that comes with Recoil. You have to choose whether you want the beast to excel at shooting or provide support with mediocre RAT.
I dunno, I just think itās really interesting and Iām excited to see what other variations in the hardpoint system they come up with in future armies. Hopefully this kind of depth isnāt limited to warbeasts and we can start to see some warjacks with similar sorts of choices in the future.
Yea that appears to be the 3-model cavalry unit, the 80mm solo is supposedly a bigger version of that. Iām wondering if theyāll have any neat rules interactions or just literally be āthe cav but biggerā
I too am intrigued by the possibilities of stat adjusting selections. Iām excited to see where they choose to go with that
I, too, am a fan of the Brineblood beast innovations. Very excited to see how the other āhordesā factions appear.
I really like that there is even stat changes with different upgrades. Really continues emphasizing that each load out is a different type of unique beast even though they have changed from different models to upgradable parts.
I love the fact that the bombs are being held in place with ropes.
Iām curious to see if theyāll do negative stat adjustments for a very powerful effect of some sort. I donāt even know what that would be, but itās interesting from a game design perspective
And with an actual slip knot for quick release, too. The liāl pirate doesnāt even need a cutlass to cut them loose.
I thought the Archipelagos/Sea Turtle was the 80mm? Or is It a gargantuan?